![]() ![]() ![]() ![]() It should have dramatic tension, crises popping up here and there, and an exciting climax (never can have enough of those, can't we?).Īt the same time, I've always been intrigued with the mission editor in Operation Flashpoint. I guess part of the problem is my lack of vision, of putting together an exciting story because that's what a well-designed mission should be. For most simulations, I open up its mission editor and stare blankly at the interface with no idea of how to conjure up something that I, let alone anyone else, would find remotely interesting to play. IntroductionI must admit that I've never had much patience with mission editors.
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